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Portal

This is the 8th system in the Complex effects section of my AGRAT project. This Portal system is driven by the attributes of the system itself, rather then just those of the particles, with the radius for the particle spawn being changed over the Systems lifetime and not the particles lifetime. This enables the portal to be opened and closed over a set timeframe.

drives the particles behaviour by their lifetime, as well as the lifetime of the emitter itself, changing the radius of the portal based on the age of the emitter in order to create the opening and closing of the portal.

The project Was centred around exploring the different potential uses of particle systems, ranging from simple to complex. I created these assets using Unreal Engines Niagara VFX System. As this was an educational project in which I learned the functionality of Particle systems, a small number of the assets featured were either inspired by or created using Niagara tutorials found on Youtube. For these assets I either adapted and expanded upon or maintained the original style in order to showcase my understanding and experience in the creation of different assets with Unreal Engine's Niagara.